Id Software program, a division of Microsoft’s Bethesda, unveiled the main points of Doom: The Darkish Ages, a prequel to Doom 2016 approaching Could 15.
It’s an enormous reveal for a recreation that’s the third in a sequence of recent Doom video games — Doom 2016 and Doom Everlasting in 2020 — and this one is in regards to the “medieval war against hell.” It obtained a “shield saw” that flies and cuts demons to items and a whole lot of heavy armor. However make no mistake that the weapons are out of this world. I anticipate this to be one of many largest Xbox video games of the yr. And it was cool to listen to the builders reply questions in regards to the direct presentation in a press occasion.
With music blasting, id’s leaders unveiled a video of the gameplay for the primary time since Microsoft talked about the sport in passing at its Summer time Recreation Fest occasion in June 2024. The sport is approaching Recreation Move, Xbox Sequence X|S, PlayStation 5 and PC.
“This is a prequel to Doom 2016, and it’s given us the opportunity to reimagine every aspect of this experience,” mentioned Marty Stratton, govt producer at id Software program, in a press briefing.
One of the fascinating issues in regards to the notoriously troublesome Doom sequence is that, on this recreation, id provides you with the selection to dial up and dial down the issue of many alternative features of the sport in order that it fits your play fashion, the builders mentioned.
“So if you’re new to the franchise, then Doom the Dark Agent will be the perfect entry point into the series. And if you’re a longtime fan, then you’ll be proud to see, in a lot of ways, The feel of the game is really a return to form. So let’s break it down, starting with the combat,” mentioned Hugo Martin, recreation director at id Software program.
He added, “In Doom Eternal, you felt like a fighter jet. In Doom The Dark Ages, you’ll be an iron tank, heavy, strong but still fast. A grounded combat system with an emphasis on power over the acrobatics of Doom Eternal.”
He famous that the steadiness between enemy projectiles and participant motion area. You’ll be able to transfer in a extra basic manner.
“Innovation is the goal always and so for Doom: The Dark Ages it’s an all-new world with new tools mechanics to master,” mentioned Martin.
He confirmed off video of defend, which you’ll wield with a single button push.
“So in 2016, we introduced the run and gun. In Doom Eternal, we introduced” leaping and capturing. Within the new recreation, the weapons will probably be melee-focused with issues like an iron flail, an electrified gauntlet, and a increase spike mace. There will probably be weapons galore that you just’ll management with the set off.
“That’s right, we have three melee options that are part of a melee system, all on one input, complete with combos and upgrades. And it’s totally awesome,” Martin mentioned.
There’s a brand new glory kill system, the place you acquire further power and factors for taking down an enemy in an excellent manner — like a ending transfer in different video games.
“It feels amazing you’ll feel unstoppable smashing your way through the board with total freedom and that seems like a ton but that’s just two inputs,” he mentioned. “We got one more really important button that we haven’t talked about yet. It’s very good That’s right, we’ve saved the best for last. In the past, people always knew me all about the guns. And Dark Ages has some of the most ridiculously powerful weapons that we’ve ever created.”
On this recreation, because the Slayer (the human “demon” that wipes out all of the enemy demons), has the ability to combine medieval mechanics and surroundings to create a brand new fight loop for Doom: The Darkish Ages. Fight is each extra versatile and approachable, with sliders on the issue ranges.
“It’s a doom for all slayers. And the gameplay doesn’t end with just the slayer. We finally have for you,” Martin mentioned. “We’ve been waiting for two games to get you your very own 30-story athlete which is amazing size and ability it’s powerful. And if that wasn’t enough we also have for you your very own fire breathing definitely done coding cybernetic dragons.”
Martin mentioned, “We’re excited to share with you not just the gunplay but the world up to the Dark Ages. Your hero’s journey will take you to the far reaches of the Doom universe — mysterious worlds from the Slayer’s past: dark forests dungeons, ancient landscapes, battlefields, and worlds beyond. And through exploration, you’ll be unlocking new abilities and godlike powers every step of the way.”
Within the recreation, you’re going to chop, leap, smash your manner by way of environments filled with secrets and techniques and treasures, Martin mentioned.
“There’s always something new waiting to be discovered or destroyed,” he mentioned.
The devs confirmed off a mission you’ll expertise in Doom: The Darkish Ages. On this stage, you’ll meet the enemy on the gates and save a metropolis from sure destruction. You’ll be able to discover the medieval battlefield exterior the citadel partitions, searching for out targets and enemy formations alongside the best way to have interaction with as you see match. It’s the largest play area ever in a Doom recreation.
“Discovering secret caves and dungeon-like mines in search of vital resources,” he mentioned. “This award-winning team, providing you with a metal soundscape that’s loaded with guitars. Medieval vibes and pure adrenaline. You’ll feel like you’re expanding the legend of the Slayer with every mission you complete.”
Martin additionally mentioned that the story of Doom: The Darkish Ages, like every part else within the recreation, is huge. It’s a summer season blockbuster occasion with every part on the stay star of the present. Your energy is coveted by your enemies and withheld out of your allies.
The Slayer imprisoned in the beginning of the story and time is operating out. And as a substitute of embedding the story in a Codex that you just learn alongside the best way, the narrative will probably be taken out of the Codex and put into cutscenes, Martin mentioned.
“It brings new characters, old allies, and powerful new villains. And for returning players, it leads directly into the 2016 Slayers chapter. It’s an action story and worthy of a Slayers legend,” Martin mentioned. “The power fantasy is like anything we’ve ever made at id.”
Ten years of labor at id
The group has now been engaged on fashionable Doom video games collectively for a decade.
“We’ve done better with every game we’ve made. The hope with all this, the goal, is to give players an experience that’s as fun to play as it was to make, and make something that’s good enough to become the best game id has ever made but that is for you to decide,” he mentioned.
The prequel has been within the works for some time, because it’s been four-plus years since Doom Everlasting got here out.
As for the medieval setting, Martin mentioned, “We wanted to do it from the beginning. When we started out rebooting the franchise. There’s kind of like a how-to book on creating IPs, sort of established by great brands like The Lord of the Rings and directors like George Lucas. Usually you want to create an interesting world and give that world a history. And then you want to have heroes with a great and interesting past. And if you’re lucky enough and the fans are happy enough with what you did, you’ll get to make more iterations of your IP, your game, your movie. And you’ll be fortunate enough to explore some of that past. And that’s what we’ve been able to do. We wanted to make this from the beginning. This is very much like a full realization of the Slayers’ Testaments. And we’re super psyched.”
Stratton mentioned you can also make the sport pace quicker or slower, making it simpler or more durable. Stratton mentioned the issue changes will allow you to tremendous tune issues like how a lot harm you are taking. He mentioned this works for the approachability of the sport and the way accessible it may be for gamers who’ve totally different motor difficulties. You’ll be able to dial it in and it’ll nonetheless be an expertise that’s onerous to grasp, Martin mentioned. You’ll nonetheless be capable of do an Extremely Nightmare mode.
“Obviously, that’s always the goal. And despite it being incredibly accessible, it is still really challenging,” Martin mentioned.
Stratton mentioned the sport is marketing campaign solely and it’ll not have a multiplayer mode.
As for the adjustments, Martin mentioned, “We don’t want to repeat ourselves. The core essence of being aggressive is still there. Weaving between projectiles and things. Which is actually not really emphasized in 2016 or Eternal, but it’s a major feature in Dark Ages, like it was in the original Doom. So it’s really about each game standing on its own. I always think if you were to buy the modern Doom trilogy, you’d really want each game to have its own feel. So there’s that goal right away. We just want to try to make something new.”
The corporate desires to problem itself, and never simply be repetitive.
There’ll nonetheless be a codex, however it will likely be much less of a requirement this time. Enemies will fluctuate by way of the sorts of projectiles they throw at you and their motion. It’s like chess items in that manner. The board is flatter to create more room for the straight-to-aim fight loop that’s much like Basic Doom. You dodge the slow-moving projectiles and also you weave between them as you ship harm to demons.
“We’ve balanced the range of the weapons to be medium to short range. So that way you’re encouraged to take the fight to the enemies, move through that maze of projectiles, just like in Classic Doom, if they’re whizzing by and delivering that killing blow with melee shield and guns. So there’s a lot that’s been balanced out to create this new loop,” Martin mentioned.
The sport just isn’t an open world recreation, but it surely’s one of the vital expansive worlds that id has ever constructed, Stratton mentioned. The sport could have a whole lot of development, the place you unlock areas and new gadgets.
“It’s the most expansive world we have ever created,” Stratton mentioned. The fight is a throwback to basic Doom like the place you come back to areas and uncover secret development gadgets, Martin mentioned. The economies are streamlined and ability timber are much less complicated, he mentioned.
At predetermined factors, you’ll be able to usher in your big monsters just like the robotic or the dragon.
“I would say the visual style of Dark Ages is a combination of Eternal and 2016, more of like the visual style of 2016, more cinematic and gritty, with elements of gameplay of Eternal, but streamlined,” Martin mentioned. “It’s the biggest game. It’s the biggest we have ever built by a bit.”
There’s a gun known as the Cranium Crusher that grinds up skulls and shoots cranium fragments.
The motion will probably be fluid, and you need to use the defend to mow your manner by way of the world and transfer from one factor to a different like from a melee combo to a glory kill to a different transfer with a distinct weapon, Martin mentioned.
There will probably be powerful enemies just like the Marauder in Doom Everlasting. They’re just like the “black belts on the battlefield,” and they’re going to take a look at your ability and information and your potential to parry.