Code Wizards scale checks of Heroic Labs’ Nakama hit 2M CCU — they usually say it may have gone greater

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Introduced by Code Wizards


Code Wizards simply introduced it has run, to one of the best of their data, the biggest and most profitable public scale take a look at of a commercially out there backend within the video games trade. The information comes on the heels of the general public launch of scale take a look at outcomes for Nakama working on Heroic Cloud. They examined throughout three workload situations, and hit 2,000,000 concurrently linked customers (CCU) with no points, each time. They might have gone greater, says Martin Thomas, CTO, Code Wizards Group.

“We’re absolutely thrilled with the results. Hitting 2 million CCU without a hitch is a massive milestone, but what’s even more exciting is knowing that we had the capacity to go even further. This isn’t just a technical win — it’s a game-changer for the entire gaming community. Developers can confidently scale their games using Nakama — an off-the-shelf product — opening up new possibilities for their immersive, seamless multiplayer experiences.” Thomas stated.

Code Wizards is devoted to serving to recreation firms construct nice video games on stable backend infrastructure. They partnered with Heroic Labs to assist shoppers migrate away from unreliable or overly costly backend options, construct social and aggressive experiences into their video games, and implement stay operations methods to develop their video games. Heroic Labs developed Nakama, an open-source recreation server for constructing on-line multiplayer video games in Unity, Unreal Engine, Godot, C++ customized engines and extra with many profitable recreation launches from Zynga to Paradox Interactive.  The server is agnostic to gadget, platform and recreation style, powering every little thing from first particular person shooters and grand technique titles on PC/Console to Match 3 and Merge video games on cell.

“Code Wizards has a great deal of experience benching AAA games with both in-house and external backends,” Thomas says.

It conducts these checks utilizing Artillery in collaboration with Amazon Net Companies (AWS), utilizing a lot of choices together with AWS Fargate and Amazon Aurora. Nakama on Heroic Cloud was equally examined utilizing AWS working on Amazon EC2, Amazon EKS and Amazon RDS, and matches proper into AWS’s elastic {hardware} scale out mannequin.

Mimicking real-life utilization

To make sure the platform was examined totally, three distinct situations had been utilized, every with growing complexity to in the end mimic actual life utilization below load. The primary situation was designed to show the platform can simply scale to the goal CCU. The second pushed payloads of various sizes all through the ecosystem, reflecting realtime person interplay, with out stress or pressure. And the third replicated person interactions with the metagame options inside the platform itself.  Every situation ran for 4 hours and between every take a look at the database was restored to a whole clear restore with current information, guaranteeing constant and honest take a look at runs.

A better have a look at testing and outcomes

Situation 1: Fundamental stability at scale

Goal

To realize fundamental soak testing of the platform, proving 2M CCU was doable whereas offering baseline outcomes for the opposite situations to check in opposition to.

Setup

  • 82 AWS Fargate nodes every with 4 CPUs
  • 25,000 shoppers on every employee node
  • 2M CCU ramp achieved over 50 minutes
  • Every consumer carried out the next widespread actions:
    • Established a realtime socket
  • Situation particular actions:
    • Carried out heartbeat “keep alive” actions utilizing customary socket ping / pong messaging

Consequence

Success establishing the baseline for future situations. High degree output included:

  • 2,050,000 employee shoppers efficiently linked
  • 683 new accounts per second created – simulating a big scale recreation launch
  • 0% error price throughout consumer employees and server processes – together with no authentication errors, and no dropped connections.
CCU for the test duration from the Grafana dashboard V2

CCU for the take a look at period (from the Grafana dashboard)

Situation 2: Realtime throughput

Goal

Aiming to show that below variable load the Nakama ecosystem will scale as required, this situation took the baseline setup from Situation 1 and prolonged the load throughout the property by including a extra intensive realtime messaging workload. For every consumer message despatched, many consumers would obtain these messages, mirroring the usual message fanout in realtime methods.

Setup

  • 101 AWS Fargate nodes every with 8 CPUs
  • 20,000 shoppers on every employee node
  • 2M CCU ramp achieved over 50 minutes
  • Every consumer carried out the widespread actions then:
    • Joined one among 400,000 chat channels
    • Sends randomly generated 10-100 byte chat messages at a randomized interval between 10 and 20 seconds

Consequence

One other profitable run, proving the capability to scale with load. It culminated within the following prime line metrics:

  • 2,020,000 employee shoppers efficiently linked
  • 1.93 Billion messages despatched, at a peak common price of 44,700 messages per second
  • 11.33 billion messages acquired, with a peak common price of 270,335 messages per second
Chat messages sent and received for the test duration from the Artillery dashboard V2

Chat messages despatched and acquired for the take a look at period (from the Artillery dashboard)

Be aware

As could be seen within the graph above, an Artillery metrics recording situation (as seen on GitHub) led to a misplaced information level close to the tip of the ramp up, however didn’t seem to current a problem for the rest of the situation.

Situation 3: Mixed workload

Goal

Aiming to show the Nakama ecosystem performs at scale below workloads which might be primarily database sure. To realize this, each interplay from a consumer on this situation carried out a database write.

Setup

  • 67 AWS Fargate nodes every with 16 CPUs
  • 30,000 shoppers on every employee node
  • 2M CCU ramp achieved over 50 minutes
  • As a part of the authentication course of on this situation, the server units up a brand new pockets and stock for every person containing 1,000,000 cash and 1,000,000 objects
  • Every consumer carried out the widespread actions then
    • Carry out one among two server features at a random interval between 60-120 seconds. Both
      • Spend a number of the cash from their pockets
      • Grant an merchandise to their stock

Consequence

Altering the payload buildings to database sure made no distinction because the Nakama cluster simply dealt with the construction as anticipated, with very encouraging ninety fifth percentile outcomes:

  • As soon as absolutely ramped up, shoppers sustained a top-end workload of twenty-two,300 requests per second, with no vital variation.
  • Server requests 95% (0.95p) of processing occasions remained under 26.7ms for the whole situation window, with no surprising spikes at any level.
Nakama overall latency 95 of processing times from the Grafana dashboard V2

Nakama general latency 95% of processing occasions (from the Grafana dashboard)

For considerably extra element on the testing methodology, outcomes and additional graphing, please contact Heroic Labs through contact@heroiclabs.com.

Supporting nice video games of each measurement

Heroic Cloud is utilized by 1000’s of studios internationally, and helps over 350M month-to-month lively customers (MAU) throughout their full vary of video games.

To be taught extra about recreation backends that stand the take a look at — and energy a number of the greatest video games on the market — try Heroic Labs case research or head over to the Heroic Labs part on the Code Wizards web site to be taught extra.

Matt Simpkin is CMO at Code Wizards.


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